![]() Other climbing tools are more hit-and-miss, mostly due the cumbersome inventory management system that requires you to press a button to bring up an equip menu for your ![]() Horizon Call of the Mountain is designed around physically climbing environments in PSVR 2 (Image credit: SCEE) There’s a delightful heft to striking surfaces. After that, it’s just a matter of sinking them into the rock. The first tool you’ll employ are the climbing axes, which you pull out by reaching over your shoulder mid-climb and grabbing. You can get quite quick when you get used to it, stretching your arm out for the next bit of ledge or even risking a hop into the air to gain an extra couple of inches. As you progress, varied surfaces, from icy cliffs to rusted machines, add complications, as do the different types of climbing tools you use. Simply reach out and hold down one Sense controller’s trigger and you’ll lock into place, then reach out with the other to grab the next handhold and use its trigger to switch between the two.įinding where to grab next, and working your way across surfaces, forms the bulk of the game. While standing and seated modes are available, we can’t imagine playing any way other than seated, given how constantly looking up and around for handholds comes close to making us fall over when standing. Prepare to look up a lot and wave your arms in the air like nobody’s business.
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